An overall "meh" shooter.
What can I say? I can't say much about the graphical quality of the flash, seeing as it was made in June, 2000. But, as far as gameplay goes, this was a bit... sketchy.
My first complaint was that it was just too hard. If you shoot a zombie's head so much, it dissolves... It should probably go down. However, I found myself just mashing my mouse button and blind firing in order to take them down. Although, having more health in the easier difficulties is good, it really serves no purpose if I can't kill anything. The bat... things (?) were alright, seeing as they actually put forth a little strategy into the game, so kudos for that.
Now, the "Simon" game (The color-matching one) was alright, but I found that most of the time I couldn't see the lights. Not because they were hidden or too dim; mostly because they simply didn't appear. So, I found my self forced to just guess based off of sound (Which, as you could guess, ended badly).
I did manage to (Eventually) get the door open, but I found what was inside rather disheartening-- The path you take when you fail the "Simon" game was... easier? Yeah, waaay easier in fact.
I never did bother to make it past the fireplace, but did manage to take the other path right up to the... Spaceship? I never knew zombies had access to N.A.S.A. Ah well... The helicopter was surprisingly simple; too simple. And I really felt as if the helicopter and the spaceship's health bars drained too slowly for my liking. I was taking no damage, yet it took me about 5 minutes (Of boredom) to take the chopper down. I didn't get to see the ending, but I can only assume it wouldn't be worth it.
The music was... Well, it was music alright (I'm not sure if that's a good thing or a bad thing...) Anyways, as I said previously, I can't really mention the graphics (Due to the age), but I will say this: Those zombie heads were horrid quality, even for 2000. As far as sound effects go, What the hell was I listening to when I got hurt? Sounded like a cat puking. Just one more thing that troubles me, why were there no health packs later on in the game, there was one useless one that the second enemy drops and one other one, but why none after the door?
I give this game a five, because of it's age, if this were submitted today I would have given this a zero, but for 2000 it's really not all THAT bad. Improve the gameplay vastly and this could have had a better score. And by that I don't mean add more depth, just make what you have better. But overall, an alright shooter.