I absolutely loved this game. Going in, I figured that this would be some lame game trying to capitalize on the success of another viral phenomenon. What I got was surprising. I don't normally write reviews without any criticisms, but I genuinely can't think of one. It wasn't long, but it didn't have to be. The art and music really worked. I couldn't find a single bug or glitch. There was REAL humor and wit. The "Shit" command did inspire some laughter in me, seeing as I love the game "Don't Shit Your Pants!" I think this game truly deserves a higher score that what it already has. Well done sir.
By the by, was that a big orange dildo on Rebecca's dresser? Not trying to be foul; just wondering.
First off, I really enjoyed this game. I'm not sure what it is, but there's a certain charm that hooked me on playing right until the end. That said, the game is VERY simple in nature. Although it DOES suffer from repetitive gameplay, I didn't find this to be a crippling flaw. I was perfectly content with playing the same level 40 or 50 times, because seeing Bieber "backwards age" was utterly satisfying in and of itself.
The real thorn in this lion's paw is the audio. Just after hitting play it became apparent to me that your microphone is not up to snuff. The speech seemed muffled and suffered from background noise which made it hard to hear some parts of the dialogue. My recommendation: buy a better mic. I'm sure that you're a fine voice actor, but the rubbish audio is holding you back. I should also point out the lack of variety in sound clips. After a while I got tired of hearing "damn pedophile!" and "we love you Bieber!" I'm pretty sure the police only had two sound clips associated with them and when you die (or become incapacitated), there's only one phrase Bieber has to offer. Perhaps the introduction of more sound clips would have improved this. After all, for such a long game, you're going to hear a lot of the same thing.
I really liked the art style of this game, although I would have liked to have seen a bigger variety in characters or "props." Playing the same level 50 times isn't very exciting to the general population (I didn't mind it, but...) so maybe a change in setting every once in a while would improve the game's dynamics. Nothing HUGE is needed, just maybe place the rubbish bin or hydrant box in a new location. This could add both variety and a new challenge to the player as he/she attempts to navigate around more (or less) obstacles. I get that the concept called for a single park to be the setting for all these harassments but variety could have improved the game.
I should also note that, much to the contrary of other reviewers, I DIDN'T mind the ads. They don't seem as in your face as other reviewers claim. I respect the fact that you're trying to make some cash off your game, and so you should have that right. The ads didn't break the game for me. However, I didn't really find the "bonus videos" to be all that entertaining. Frankly, I didn't watch any of them the whole way through. Definitely something that could have been omitted. Also, it's a nitpicky thing, but the font selection was not fantastic. I would have went with a more bold font on the upgrades menu. It just makes things easier on the eyes.
Overall, I really liked this game. Don't look at all my criticisms and think that I hated this game, I actually loved it. It was fun and held my interest right up until the end. The fact that you can continue playing after you've become 16 again is kind of pointless, but hell, I still loved it. Good job mate! I'm looking forward to more from you guys!
First of all, I didn't finish this game, towards the end it just didn't seem to intrest me. The graphics were very basic, and I know it's a pixel game, but I thought the graphics were a bit below average. The music was good, although I would have preferred more than 1 song, and the control was smooth (If not a little jumpy at times).
However, the gameplay was VERY stale. I didn't like the fact that you couldn't walk while on the ground (But I can see how walking could eliminate some of the challenge of the game), but the lack of depth is what ruined the game for me. I must have played through 35+ levels and still didn't find anything too intresting. I think enemies that move around or, I don't know, puzzles that require timing would have really improved the game's fun factor. Also, the later puzzles were actually quite difficult to complete. I felt that the game could have benifited with a difficulty setting. Perhaps on the easy setting you could have a "Wing Integrity" bar, that allows a few bounces off walls before your wings break. That way less people would leave bad reviews claiming the game was too hard. My final gripe is that, on slower computers the game does lag quite a bit, but, oh well what can you do?
The concept I must say is very original, and I think you could have done alot more with the idea of pigs flying. The game was fun at times, but after a few levels, the repetive gameplay made me wish the next screen would be the last. Good luck on a sequel if you ever make one!
The one background layer was simply copy + pasted from the original Tankmen, the voices were lackluster, the humor was unoriginal and unfunny, and the lip-syncing was non-existant. So, yes this was pretty bad.
Also make the dick look like a dick. It looked like a sausage.
What can I say? I can't say much about the graphical quality of the flash, seeing as it was made in June, 2000. But, as far as gameplay goes, this was a bit... sketchy.
My first complaint was that it was just too hard. If you shoot a zombie's head so much, it dissolves... It should probably go down. However, I found myself just mashing my mouse button and blind firing in order to take them down. Although, having more health in the easier difficulties is good, it really serves no purpose if I can't kill anything. The bat... things (?) were alright, seeing as they actually put forth a little strategy into the game, so kudos for that.
Now, the "Simon" game (The color-matching one) was alright, but I found that most of the time I couldn't see the lights. Not because they were hidden or too dim; mostly because they simply didn't appear. So, I found my self forced to just guess based off of sound (Which, as you could guess, ended badly).
I did manage to (Eventually) get the door open, but I found what was inside rather disheartening-- The path you take when you fail the "Simon" game was... easier? Yeah, waaay easier in fact.
I never did bother to make it past the fireplace, but did manage to take the other path right up to the... Spaceship? I never knew zombies had access to N.A.S.A. Ah well... The helicopter was surprisingly simple; too simple. And I really felt as if the helicopter and the spaceship's health bars drained too slowly for my liking. I was taking no damage, yet it took me about 5 minutes (Of boredom) to take the chopper down. I didn't get to see the ending, but I can only assume it wouldn't be worth it.
The music was... Well, it was music alright (I'm not sure if that's a good thing or a bad thing...) Anyways, as I said previously, I can't really mention the graphics (Due to the age), but I will say this: Those zombie heads were horrid quality, even for 2000. As far as sound effects go, What the hell was I listening to when I got hurt? Sounded like a cat puking. Just one more thing that troubles me, why were there no health packs later on in the game, there was one useless one that the second enemy drops and one other one, but why none after the door?
I give this game a five, because of it's age, if this were submitted today I would have given this a zero, but for 2000 it's really not all THAT bad. Improve the gameplay vastly and this could have had a better score. And by that I don't mean add more depth, just make what you have better. But overall, an alright shooter.
This was honestly, one of the best animations I have ever seen on NG.
As far as animation goes, It was incredible. The whole animation was ridiculously smooth and flowed extremely well. the voices matched the mouths perfectly, and the art was so well done, it seemed like a professional cartoon, as opposed to a flash animation.
It almost seemed like every detail was carefully animated to make this cartoon a work of art. Small details such as the backwards writing on the window, and the ducks on the lampshade really improved the already brilliant art. All the character motions were well designed and looked insanely real.
The script was actually really funny. Rarely do you get an animation that has both great artwork AND comedy. However, this aced both the art side and the humor side to create a masterpiece. The lines really seemed like something two brothers would say to each other, and the plot was totally relateable (I can't count the many times I've tried to get my friends off a video game, in order to do something else)
The voices were, to put it simply, amazing. Each one of the characters had their own distinct feel to their voice and the emotion made each line feel different and real.
I really enjoyed this animation and I hope to see more of your works in the future.
Alot ofthese segments seemed well-designed, and very well animated! for me, I think Lazyfeet's and Stickstick's were the best out of them all, but every one of them seemed really well done!
For any kind of collab this was done well... But for an hour... Damn.
While I don't agree with all the people giving this bad reviews, I do agree it could use improvment.
Art: 6/10
Not too much of a fan of your art style, still, I respect your effort so as far as that goes, pretty good. Although, the characters were pretty grotesque looking, and some backgrounds would've helped.
Animation: 6/10
A few too many tweens if you ask me, but still looked alright. Try some Frame-By-Frame next time.
Voice Acting: 2/10
Sorry man, but all the voices sounded the same, but they were pretty clear and well recorded so 2/10.
Humor: 5/10
I get it, but it didn't really make me laugh, however... "MAKE BEN DO IT! NOOO!" was really funny.
Overall: 4/10, this flash really needed some music, and Sound effects, and some better backgrounds, but still pretty good!
As I've said, it was fun for a little while, but then got boring.
It's pretty intresting to experiment with the people and zombie combinations, and the game engine was well made.
But, what this game really needs is more features. Maybe other weapons, traps, or weapons the zombies can use. This would have transformed the game from a little 5-minute time waster, into a full game.
Overall: 7/10 Well excecuted, but needs more depth and features!
Hmm... it was okay... It kind of make you realize how hard it is for a blind person to use a computer... or do pretty much anything for that matter.
Well, it was an intresting concept, but I can't really give you points for art or animation, pecause there wasn't any... Well, the voice acting was good anyways, and the music was alright.
All 43 flash Reviews
Rated 5 / 5 stars April 20, 2011
Excellent.
I absolutely loved this game. Going in, I figured that this would be some lame game trying to capitalize on the success of another viral phenomenon. What I got was surprising. I don't normally write reviews without any criticisms, but I genuinely can't think of one. It wasn't long, but it didn't have to be. The art and music really worked. I couldn't find a single bug or glitch. There was REAL humor and wit. The "Shit" command did inspire some laughter in me, seeing as I love the game "Don't Shit Your Pants!" I think this game truly deserves a higher score that what it already has. Well done sir.
By the by, was that a big orange dildo on Rebecca's dresser? Not trying to be foul; just wondering.
Pjorg that rascal...
EDIT: Pjorg doesn't think it is.
Rated 4 / 5 stars April 18, 2011
Damn Pedophile.
First off, I really enjoyed this game. I'm not sure what it is, but there's a certain charm that hooked me on playing right until the end. That said, the game is VERY simple in nature. Although it DOES suffer from repetitive gameplay, I didn't find this to be a crippling flaw. I was perfectly content with playing the same level 40 or 50 times, because seeing Bieber "backwards age" was utterly satisfying in and of itself.
The real thorn in this lion's paw is the audio. Just after hitting play it became apparent to me that your microphone is not up to snuff. The speech seemed muffled and suffered from background noise which made it hard to hear some parts of the dialogue. My recommendation: buy a better mic. I'm sure that you're a fine voice actor, but the rubbish audio is holding you back. I should also point out the lack of variety in sound clips. After a while I got tired of hearing "damn pedophile!" and "we love you Bieber!" I'm pretty sure the police only had two sound clips associated with them and when you die (or become incapacitated), there's only one phrase Bieber has to offer. Perhaps the introduction of more sound clips would have improved this. After all, for such a long game, you're going to hear a lot of the same thing.
I really liked the art style of this game, although I would have liked to have seen a bigger variety in characters or "props." Playing the same level 50 times isn't very exciting to the general population (I didn't mind it, but...) so maybe a change in setting every once in a while would improve the game's dynamics. Nothing HUGE is needed, just maybe place the rubbish bin or hydrant box in a new location. This could add both variety and a new challenge to the player as he/she attempts to navigate around more (or less) obstacles. I get that the concept called for a single park to be the setting for all these harassments but variety could have improved the game.
I should also note that, much to the contrary of other reviewers, I DIDN'T mind the ads. They don't seem as in your face as other reviewers claim. I respect the fact that you're trying to make some cash off your game, and so you should have that right. The ads didn't break the game for me. However, I didn't really find the "bonus videos" to be all that entertaining. Frankly, I didn't watch any of them the whole way through. Definitely something that could have been omitted. Also, it's a nitpicky thing, but the font selection was not fantastic. I would have went with a more bold font on the upgrades menu. It just makes things easier on the eyes.
Overall, I really liked this game. Don't look at all my criticisms and think that I hated this game, I actually loved it. It was fun and held my interest right up until the end. The fact that you can continue playing after you've become 16 again is kind of pointless, but hell, I still loved it. Good job mate! I'm looking forward to more from you guys!
Rated 2 / 5 stars August 3, 2009
Pretty Lame
First of all, I didn't finish this game, towards the end it just didn't seem to intrest me. The graphics were very basic, and I know it's a pixel game, but I thought the graphics were a bit below average. The music was good, although I would have preferred more than 1 song, and the control was smooth (If not a little jumpy at times).
However, the gameplay was VERY stale. I didn't like the fact that you couldn't walk while on the ground (But I can see how walking could eliminate some of the challenge of the game), but the lack of depth is what ruined the game for me. I must have played through 35+ levels and still didn't find anything too intresting. I think enemies that move around or, I don't know, puzzles that require timing would have really improved the game's fun factor. Also, the later puzzles were actually quite difficult to complete. I felt that the game could have benifited with a difficulty setting. Perhaps on the easy setting you could have a "Wing Integrity" bar, that allows a few bounces off walls before your wings break. That way less people would leave bad reviews claiming the game was too hard. My final gripe is that, on slower computers the game does lag quite a bit, but, oh well what can you do?
The concept I must say is very original, and I think you could have done alot more with the idea of pigs flying. The game was fun at times, but after a few levels, the repetive gameplay made me wish the next screen would be the last. Good luck on a sequel if you ever make one!
Rated 0 / 5 stars July 8, 2009
Utter Crap
The one background layer was simply copy + pasted from the original Tankmen, the voices were lackluster, the humor was unoriginal and unfunny, and the lip-syncing was non-existant. So, yes this was pretty bad.
Also make the dick look like a dick. It looked like a sausage.
Rated 2.5 / 5 stars March 18, 2009
An overall "meh" shooter.
What can I say? I can't say much about the graphical quality of the flash, seeing as it was made in June, 2000. But, as far as gameplay goes, this was a bit... sketchy.
My first complaint was that it was just too hard. If you shoot a zombie's head so much, it dissolves... It should probably go down. However, I found myself just mashing my mouse button and blind firing in order to take them down. Although, having more health in the easier difficulties is good, it really serves no purpose if I can't kill anything. The bat... things (?) were alright, seeing as they actually put forth a little strategy into the game, so kudos for that.
Now, the "Simon" game (The color-matching one) was alright, but I found that most of the time I couldn't see the lights. Not because they were hidden or too dim; mostly because they simply didn't appear. So, I found my self forced to just guess based off of sound (Which, as you could guess, ended badly).
I did manage to (Eventually) get the door open, but I found what was inside rather disheartening-- The path you take when you fail the "Simon" game was... easier? Yeah, waaay easier in fact.
I never did bother to make it past the fireplace, but did manage to take the other path right up to the... Spaceship? I never knew zombies had access to N.A.S.A. Ah well... The helicopter was surprisingly simple; too simple. And I really felt as if the helicopter and the spaceship's health bars drained too slowly for my liking. I was taking no damage, yet it took me about 5 minutes (Of boredom) to take the chopper down. I didn't get to see the ending, but I can only assume it wouldn't be worth it.
The music was... Well, it was music alright (I'm not sure if that's a good thing or a bad thing...) Anyways, as I said previously, I can't really mention the graphics (Due to the age), but I will say this: Those zombie heads were horrid quality, even for 2000. As far as sound effects go, What the hell was I listening to when I got hurt? Sounded like a cat puking. Just one more thing that troubles me, why were there no health packs later on in the game, there was one useless one that the second enemy drops and one other one, but why none after the door?
I give this game a five, because of it's age, if this were submitted today I would have given this a zero, but for 2000 it's really not all THAT bad. Improve the gameplay vastly and this could have had a better score. And by that I don't mean add more depth, just make what you have better. But overall, an alright shooter.
Rated 5 / 5 stars December 3, 2008
Dear god, that was amazing...
This was honestly, one of the best animations I have ever seen on NG.
As far as animation goes, It was incredible. The whole animation was ridiculously smooth and flowed extremely well. the voices matched the mouths perfectly, and the art was so well done, it seemed like a professional cartoon, as opposed to a flash animation.
It almost seemed like every detail was carefully animated to make this cartoon a work of art. Small details such as the backwards writing on the window, and the ducks on the lampshade really improved the already brilliant art. All the character motions were well designed and looked insanely real.
The script was actually really funny. Rarely do you get an animation that has both great artwork AND comedy. However, this aced both the art side and the humor side to create a masterpiece. The lines really seemed like something two brothers would say to each other, and the plot was totally relateable (I can't count the many times I've tried to get my friends off a video game, in order to do something else)
The voices were, to put it simply, amazing. Each one of the characters had their own distinct feel to their voice and the emotion made each line feel different and real.
I really enjoyed this animation and I hope to see more of your works in the future.
Overall: 10/10
Simply Perfect.
Rated 5 / 5 stars November 15, 2008
For 1 Hour
Those animations were pretty damn good!
Alot ofthese segments seemed well-designed, and very well animated! for me, I think Lazyfeet's and Stickstick's were the best out of them all, but every one of them seemed really well done!
For any kind of collab this was done well... But for an hour... Damn.
Overall: 10/10, Kudos all round!
Thanks a lot! I'm glad you liked it! ;D
Rated 2 / 5 stars November 13, 2008
Ehh.
While I don't agree with all the people giving this bad reviews, I do agree it could use improvment.
Art: 6/10
Not too much of a fan of your art style, still, I respect your effort so as far as that goes, pretty good. Although, the characters were pretty grotesque looking, and some backgrounds would've helped.
Animation: 6/10
A few too many tweens if you ask me, but still looked alright. Try some Frame-By-Frame next time.
Voice Acting: 2/10
Sorry man, but all the voices sounded the same, but they were pretty clear and well recorded so 2/10.
Humor: 5/10
I get it, but it didn't really make me laugh, however... "MAKE BEN DO IT! NOOO!" was really funny.
Overall: 4/10, this flash really needed some music, and Sound effects, and some better backgrounds, but still pretty good!
Rated 3.5 / 5 stars November 5, 2008
Good... For Awhile
As I've said, it was fun for a little while, but then got boring.
It's pretty intresting to experiment with the people and zombie combinations, and the game engine was well made.
But, what this game really needs is more features. Maybe other weapons, traps, or weapons the zombies can use. This would have transformed the game from a little 5-minute time waster, into a full game.
Overall: 7/10 Well excecuted, but needs more depth and features!
Rated 3 / 5 stars November 5, 2008
Okay...
Hmm... it was okay... It kind of make you realize how hard it is for a blind person to use a computer... or do pretty much anything for that matter.
Well, it was an intresting concept, but I can't really give you points for art or animation, pecause there wasn't any... Well, the voice acting was good anyways, and the music was alright.
Hmm... not too much replay value, so... 6/10.
Pretty well made.