L0Zg4rdz

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L0Zg4rdz

Age/Gender: 19, Male
Location: Your Mom's House
Job: Yes.

"Who wears short shorts" is redundant, because all shorts are short, otherwise the shorts would not have the title "Shorts" So, asking "Who wears short shorts" has no purpose because if everyone wears shorts, then those shorts are always short. Indeed.

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6/14/08

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BBS Posts: 164 (0.29 per day)
Flash Reviews: 41
Music Reviews: 11
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Latest Flash Reviews

41 Reviews | 7 w/ Responses

Score: 4
When Pigs Fly

"Pretty Lame"

submission: When Pigs Fly
date: August 3, 2009

First of all, I didn't finish this game, towards the end it just didn't seem to intrest me. The graphics were very basic, and I know it's a pixel game, but I thought the graphics were a bit below average. The music was good, although I would have preferred more than 1 song, and the control was smooth (If not a little jumpy at times).

However, the gameplay was VERY stale. I didn't like the fact that you couldn't walk while on the ground (But I can see how walking could eliminate some of the challenge of the game), but the lack of depth is what ruined the game for me. I must have played through 35+ levels and still didn't find anything too intresting. I think enemies that move around or, I don't know, puzzles that require timing would have really improved the game's fun factor. Also, the later puzzles were actually quite difficult to complete. I felt that the game could have benifited with a difficulty setting. Perhaps on the easy setting you could have a "Wing Integrity" bar, that allows a few bounces off walls before your wings break. That way less people would leave bad reviews claiming the game was too hard. My final gripe is that, on slower computers the game does lag quite a bit, but, oh well what can you do?

The concept I must say is very original, and I think you could have done alot more with the idea of pigs flying. The game was fun at times, but after a few levels, the repetive gameplay made me wish the next screen would be the last. Good luck on a sequel if you ever make one!

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Score: 0
Tankmen Short Spoof

"Utter Crap"

date: July 8, 2009

The one background layer was simply copy + pasted from the original Tankmen, the voices were lackluster, the humor was unoriginal and unfunny, and the lip-syncing was non-existant. So, yes this was pretty bad.

Also make the dick look like a dick. It looked like a sausage.

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Score: 5
Zombie Killer 2072 AD

"An overall "meh" shooter."

date: March 18, 2009

What can I say? I can't say much about the graphical quality of the flash, seeing as it was made in June, 2000. But, as far as gameplay goes, this was a bit... sketchy.

My first complaint was that it was just too hard. If you shoot a zombie's head so much, it dissolves... It should probably go down. However, I found myself just mashing my mouse button and blind firing in order to take them down. Although, having more health in the easier difficulties is good, it really serves no purpose if I can't kill anything. The bat... things (?) were alright, seeing as they actually put forth a little strategy into the game, so kudos for that.

Now, the "Simon" game (The color-matching one) was alright, but I found that most of the time I couldn't see the lights. Not because they were hidden or too dim; mostly because they simply didn't appear. So, I found my self forced to just guess based off of sound (Which, as you could guess, ended badly).

I did manage to (Eventually) get the door open, but I found what was inside rather disheartening-- The path you take when you fail the "Simon" game was... easier? Yeah, waaay easier in fact.

I never did bother to make it past the fireplace, but did manage to take the other path right up to the... Spaceship? I never knew zombies had access to N.A.S.A. Ah well... The helicopter was surprisingly simple; too simple. And I really felt as if the helicopter and the spaceship's health bars drained too slowly for my liking. I was taking no damage, yet it took me about 5 minutes (Of boredom) to take the chopper down. I didn't get to see the ending, but I can only assume it wouldn't be worth it.

The music was... Well, it was music alright (I'm not sure if that's a good thing or a bad thing...) Anyways, as I said previously, I can't really mention the graphics (Due to the age), but I will say this: Those zombie heads were horrid quality, even for 2000. As far as sound effects go, What the hell was I listening to when I got hurt? Sounded like a cat puking. Just one more thing that troubles me, why were there no health packs later on in the game, there was one useless one that the second enemy drops and one other one, but why none after the door?

I give this game a five, because of it's age, if this were submitted today I would have given this a zero, but for 2000 it's really not all THAT bad. Improve the gameplay vastly and this could have had a better score. And by that I don't mean add more depth, just make what you have better. But overall, an alright shooter.

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Latest Audio Reviews

11 Reviews | 7 w/ Responses

Score: 9
-Orr- Four Brave Champions

"Truly Epic"

date: May 16, 2009

I love Castle Crashers, and this music really fits the theme of the game. Often times I'll leave the game's title screen on, just to hear this piece. A truly epic sounding selection and absolutely fitting for the game.

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Score: 8
Piss You Off

"Yeah, It was pretty good"

submission: Piss You Off
date: November 24, 2008

I did like this song, however the vocals were pretty bad... No offence or anything, just not to my liking. Still, I guess that's the best you can do in a bathroom...

Anyways, the beats were actually pretty good and I liked the whole feel of the song, plus I thought the begining was rather well done.

Good work!

November 24, 2008

Author's Response:

Yeahh it's just supposed to be for fun

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Score: 10
{-^MP^-} Funked Up!

"Nice."

date: August 4, 2008

This song has a great beat to it, and is an amazing example of how creative you can be with software instruments.

Good work!

August 8, 2008

Author's Response:

Thanks!

-Pants

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